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Gunz Server and client files
Gunz Server and client files












Gunz Server and client files

Ī player is congratulated for killing multiple players in a short amount of timeĪ significant and unique part of the gameplay was the movement system. The quest system was designed to reduce the amount of time needed to prepare for boss raids that are typical in many other online games. Boss items were obtained through pages and other boss quests, and pages were obtained through the in-game shop. By sacrificing certain items in combination, players could enter a boss quest. The items obtained depended on the monster that the chest came from. Players ran through these to obtain an item randomly selected from the possibilities of that monster. Quest items in-game were stored in glowing chests that spawned where the monster that it came from died certain items could have been dropped depending on the monster killed. Players could make the quests tougher and more profitable by using special quest items to increase the quest level that could be bought from the in-game store or obtained during a quest. Quests could take place in the Prison, Mansion, or Dungeon map. In each stage, players were required to kill 18 to 44 creatures, and the game ended when every member of the player team died or completed all of the stages.

Gunz Server and client files

In Quest mode, players, in a group of up to 4 members, went through parts of a map for a certain number of stages, which were determined by the quest level.














Gunz Server and client files